Definitions
[1] Understanding the five zones of permaculture allows for a design that considers how each component relates to each other. Each zone has a different requirement for maintenance and function. Zones 1 and 2, the areas needing the most attention, are placed closer to the home and heavy traffic areas while zones 3, 4, and 5 radiate out from heavy traffic areas as upkeep needs to become less intensive.
[2] The MonoMyth – Joseph Campbell’s multi-part structure for writing myths. The monomyth, or the hero’s journey, is the common template of a broad category of tales and lore that involves a hero who goes on an adventure, and in a decisive crisis wins a victory, and then comes home changed or transformed – to tell the tale.
[3] Zone M (Zone 6) – A Mythological Zone for writing Permaculture stories that extends from Zone 5 outward.
Questions:
If Zone M represents the Universe of ideas and potential journeys, how could the five zones of permaculture support a monomyth?
Which zone would likely support the bulk of a hero’s journey?
What can make permaculture adventurous? Victorious?
What is meant by “…upkeep needs to become less intensive”?
Would it be reasonable to say that the adventure begins in the home (or heart) and radiates outward in the beginning, then traverses the opposite direction upon return?
How is the cycle of compost making similar to the cycle of the monomyth?
Can a story without the monomyth structure still be a myth?
Who is your favorite permaculture story (fiction) writer?
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